Top Animation Techniques for UX Designers

Animation like any other web component must be designed to fit the users’ needs. Many web User Experience Designers think about the effects of layout, typography, interaction and shifting view ports. However, when incorporating animation, there is another main factor that one should consider: time. This is not only an extra aspect but it increases the complexity of the other aspects and makes sure that they are all running smoothly. Animation is very important as it is used in the user experience process to create exciting, dazzling and captivating work.

> Form and Function

Form-and-FunctionForms are among the most important elements on a website. A form in the gateway to your company, it is likely to earn you revenue depending on the level of knowledge the form holds. You need to know about the usability of the form so that you can be able to succeed. A form is comprised of a submit button which is a very important component of the form.

For UX designers, they use bright and strong colors to indicate its presence. Customer feedback is essential as it will provide you with the information whether your work was a success or just a waste of time. Everyone should be able to access the form as it is very essential including the screen readers. Understanding the basics of the animation techniques gives a UX designer the go ahead to develop cute and high ranking animations.

> Know the Characters

Know-the-CharactersThe first thing that should come in mind each time that you are designing an animation is that you everything is a character.

This might appear confusing but there are a few things that one should consider. Every usability expert knows that the key to creating an outstandingly well designed system is by being able to understand and share feelings about the product with the end-user. Some of the mainly empathized questions are:

What can make the user feel at ease? What would be the quickest way to get the information? What is the most appealing and attractive elements that can gather direct attention?

> Concept and Sketch

Concept-and-SketchIt is basically the first step into designing that amazing animation for your client. At this particular point, your designs are well drawn using pen and paper or any other tool that is best suited for rapid animation.

Outline the key frames of the animation you have in mind and meditate deeply on the purpose that the animation is set to fulfill after you have fully developed it. Here, you have to analyze it properly to single out the various flaws in the UI you are using. Find out the main areas that your animation could improve your user experience. Once you have the right elements that you want to animate and the goal the animation is meant to be achieved, you should then move to the next stage where you use your prototypes. The following are dos and the don’ts during the sketching of the elements:

> Do’s

Check on the value quantity over the quality of your designs. Enrich the cores of your animation. Sketch your animation as if it was a movie storyboard Provide clues that will show comprehensiveness. Iterate fast and often.

> Don’ts

Do not focus too much on the details. Waste time trying to achieve a high quality product during the opening stages. Use unnecessary motion.

> Motion Video

Motion-VideoOnce you see static sketches and not clear animation, you should know that you are walking on the right track. This is because the concepts already brought together can be transformed to the expected high-fidelity visual. Now you can showcase the animation to the user for them to have a look at what you have already done in bid to complete their work.

With a motion video, you get to view the details as perfectly as you want them to be and you can see where changes are needed. Always stick to the design you choose at the first instance. Do not just be tempted to animate anything that you client wont like. Consider iterating as many times as you can to make sure that your animation does not stellar. The tiniest details might ruin all your work.

by Irshad Shaik

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